13
May
09

A new cg podcast!

Hello people,

For years i have wanted to be involved in some sort of CG podcast. I and a few others started on that goal a year ago but it kinda fell apart.

But here we are, with the launch of CG Roundup.

CG Roundup is a cg podcast aimed at users and participants of the cg community. We are not looking to gloss over topics, we are looking to please people but we aren’t looking to upset either. We just want to have an honest and frank chat on news stories and topics that are we feel are important or current.

I could write more about this and that, but judge for yourself.

More later

-andrew

15
Apr
09

Athena WIP

Hi!

10000+ hits, not bad eh? Not really if your consider that the site has been around for about 15 months which means on average around 20+ hits a day…so. But then again i have created something out of nothing. (Still people get 10,000+ hits a day). I feel like im on a seesaw praising myself then breaking it down :) .

anyway

The last time i posted stuff on anatomy was back in January 2008, which is ridiculous since the site was originally setup to be mainly about modeling.

So here is a project that i started ages ago and never really came back to it. So a week ago i carried on from where i left off.

Not much explanation required. Just alot of observation and study of anatomy. Hands need alot of work along with the feet and face. In fact EVERYTHING needs work…so. Until the next post here is where i am.

responses:

S9: Hey there mate. Totally agree with you. Sculpting allows one to focus more on the shape and form before then converting it into a technically sound model.

Mike: cheers mate.

Patrick: Hey there patrick. Yeah im not doing to bad in Houdini. Its a great package and one with almost infinite depth. Its gonna be useful in the future since i am finishing the first draft of a short film i want to make soon. So check back to see some progress on that. I will post this WIP on NaP too see what you guys think.

Next post

dunno? see ya then. :)

-andrew

21
Mar
09

blast from the past!

Hey everyone, yet again its been a while. Actually in writing this post i have decided to re-think the way i construct these long awaited pieces of…

In the beginning when i made these posts i would set aside some time (usually a Saturday or Sunday) to think about the topic and bring the various pieces together. This would include recording videos, audio, gathering and editing pictures blah blah blah.

So the thought of writing a post is quite daunting. Now i will set aside time everyday almost to make these post so you can get them more frequently. Although the chances are it will increase post creation time, since its spread out over a few days.

Its seems now every post i write has to do with the frequency of updates. Im sorry but i feel the need to address this issue since i am getting more and more visitors every month even though im not doing anything to promote this thing.

I don’t post on forums alot now, except for odforce and the anatomy section of CGtalk (and then then, i think the last time was in January).

Ok, enough of that, whats cooking!

Like i said with the previous post, this one is dedicated to the modellers. Albeit isn’t on anatomy. (i will explain later)

First off, you might notice (unless you are using an RSS reader to view this blog), that on the right hand side of the screen there is an image showing what i am working on right now. I implemented this little feature the other day, not only for those who check back once in a while to see what i am actually upto but also something to look forward to in the next post.

Although i am going to dedicate seperate post to that image and its progression (very soon, in fact i am actually writing the post now :) ).

But untill then. I thought ai should compensate you guys with another video.

Another oldie but goodie

Again from the year 2006, recording on June 10 just before the England and Paraguy match in the World Cup i bring you a video i made in Wings3d, of an Ear.

This video, like the Angry Boy has been redubbed and recompressed for optimum quality.

I’m not sure how many people will benefit from this one though since practices has changed a little bit since then. This method of modelling is pretty much on the way out for high rez characters. Now i could sculpt an ear and retopologize it much faster.

But nevertheless i try to inject as much usefull information as possible.

For those of you on google reader on any other RSS reader that cant naively view vimeo videos here is the link

Timelapse Ear

and may i remind you guys and gals once again that you can download the source video if you register with Vimeo which is of course, free.

In other news

I have also uploaded the Angry boy video to Vimeo so those of you who currently reside outside the US and UK can also watch and download that video. I have also changed the original post that i uploaded that video so hopefully everyone will see it should they visit the blog on that particular post.

I have also been talking with two talented Houdini users, who heard my appeal for someone with some smarts in the area of Quaternions or other techniques that would help me complete that ball rig. One of whom is Eugene Rilley (aka Genome). You can check out his awesome website on the houdini/td/resources linkbar.

You might have also heard about the recent survey carried out by CGenie.com and that Houdini scored the highest when it came to Support of any kind. Yes, i am glossing over the fact that houdini didn’t win every catorgory which is to be expect. Although i think people should also be noting that in the “value for money” catorgory Houdini came a close second. Only being surpassed by a FREE piece of software known as Blender.

But overall Houdini scored higher than i think most would have anticipated. (including Houdini users)

and finally on the subject of awesome support.

I just want to give a HUGE shoutout to the crew at WordPress.com. A few weeks ago i sent them an email about an issue i had with this blog since the beinging.

When you would click on a post to view comments, and therefore isolate a sepecific post, the post info post would be squashed to the right hand side of the page. This of course would indent the entire post and make it pretty much unreadable.

After sending them an email about the issue we exchanged setting and possible solutions and if you havent already noticed, click on the title of the post. FIXED!

amazing. I hadn’t emailed these guys because i thought the issue would have been already reported. since the number of users of wordpress grows by the millions every month, let alone the amount of people who have this theme installed is probably over 100,000. I had even seen users on the wordpress forums bitching about this.

So here is the lesson. Stop bitching! or at least stop bitching with the wrong people and contact those who can make a difference, even if you think “oh I’m sure someone has already told them about this”.

Anways that is it for this post.

hope this wasn’t too long, but i take some pride in creating poorly scripted literature buried in pictures and other shiny things.

Next post?.. more on Athena.

31
Jan
09

Torso Rigging

Hey oh,

Well its a new post, its a new year and the US has a new president.

But im sure most of you have been foaming at the mouth for another post from me. So what do i bring you today.

Well before i go into what i have been upto i thought i’d share with you a tip to reading this blog.

Recently i have discovered google reader (yeah i know im a bit behind the curve), and i have to say its awesome. From any location i can check if there have been updates on my favourite forums, websites and blogs without checking on them one by one.

So if you were one of those fools (like me) who would check websites everyday for updates, subscribe to this this blog and any other site that has an RSS feed.

Anyways…

Just like the previous post, rigging and Houdini is the focus. Dont worry modellers, next post is for you guys.
So with the continuation of translating the Animators Friendly Rigging for Houdini, i have jumped over the first of many many hurdles.

The IK torso rig.

Although this will be the first of many character rigging updates i wont be posting all of the minor milestones.

Just the ones that are interesting to look at and post about.

This is what ive done so far.

This video is an initial overview of the Torso Rig.

The second one goes more into the creation process with refinements to the torso along with early development of the Head and Neck setup.

For google reader users, here is the vimeo link.

Torso Rig

Revised Torso Rig with Head and Neck

There is not enough time to talk about what is going on (mainly with the torso rig), that i have decided to make it available for download.
You can get it over at over at odforce.

Odforce Post with Rig Attached

If you can improve on it, or have any tips to make it more efficient then please let me know. Leave a comment.

Next update will probably be on anatomy and how bloody difficult it is. :)

Also, i still haven’t found anyone who can solve the ball rotation problem. Don’t know what im talking about. See the “Help!” post.

Until then, happy new year. (just in time for the next month :) )

…and don’t forget to subscribe.

:)




 

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