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Hey oh,

Apologies as always for not being prompt. I have been…… urghhh busy? :)

I noticed a weird thing last night when i was looking over my model. I haven’t been in Windows in 3 days. Im not a linux lover or anything but it just prefer the way it works, and how it work with other applications.

Im not gonna go into a big breakdown of why linux is good or bad but its just something i would mention here, considering im not technical.

The only thing i would say is more packages need to be made available for it. I hear Silo 2.1 will be available on Linux. But Mudbox, Zbrush and PS and the big ones i would love to see on a distro of Ubuntu, but i get the feeling it isnt going to happen.

So here is a model i have been working on, on and off. Counting the hours up it up it really is a speed model, just polished and bit. I wanted to make something that i could do a lighting study in the future. there are areas on the model that aren’t perfect. The hair obviously isnt finished, but I dont think im going to put myself through the pain of trying to re-create it. I worked on it for about half an hour last night and was going to post the final image, but i don’t like it :) . I prefer the version that i have here.

I must give a very honorable mention to Mark Newman the original sculptor who created the piece based of Edgar Allan Poe.

So there it is. See ya soon with more crap :)

oh and SHOUTOUT to Jason, hey mate. Jason is the second person to post here, the first one was way back when i started this model, but he feels like the first because that was a while ago. So hey ho Jase. Speak to ya soon.

-andrew

Hey guys,

Well i have some more developments on a few pieces. This is a continuation of a piece i worked on one night (posted below) and now i am in the process of finishing it off.

The original was done by Mark Newman (great sculptor).

Edgar Allan Poe

I tell ya what, right now im going through a weird period. With all this practicing and trying to become a better modeller its getting harder to chose what pieces to work on. I love production art but i also love the anatomical stuff. Guess i have to find a way to do both.

Plus im trying to grow my skills and right now im almost exclusive to Houdini. It has everything now, Hair/Fur, SSS, good rendering tools, Animation, Rigging, Cloth dynamics. Everything a character artist needs. Also this weekend Robert Magee (Production Specialist) Release a new beta of Houdini which included Fur documentation.

So ive been playing with that. (i will make a post later with a bunch of tests.)

So finding time to model more challenging yet appealing subjects and learning Houdini is hard. But not as hard as some have.

so hope you enjoy this latest post. February was a pretty slow month so im gonna try and pick it up a bit. You should be glad i have log stats to tell me how many people visit this place, if i went by the comments on the site (total of 0 :) ) i would probably give up hehe.

-andy

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